Proofing Interface tips and tricks
Did you know there are TWO modes for the Proofing Interface?
The standard proofing interface can zoom up to 200%. The enhanced proofing interface can go to any % you want (500%, for example). This can really make it MUCH easier to work out exactly what was printed, especially with faded, smudgy or very small type. It can also make visible very narrow dashes that are invisible at lower zooms.
Just one note of caution - if a high zoom is set, the proofing interface may show only part of the page left to right. If that appears to contain all the text then it may feel satisfactory. After all what is the point of decreasing the zoom just to get more white space. However, some side notes are written rotated through 90° and placed very close to the margin. If they are missed by the OCR, entirely possible, and the very edges of the page have been zoomed out of view, they risk being missed altogether. Before clicking Done, it is worth checking the source page from edge to edge, left to right (and top to bottom).
Another not well known way to zoom in and out under Windows - provided the mouse used has a scrolling wheel - is to hold down the "Ctrl"-key and then use the wheel. This will either zoom in to or out of an image the mouse-pointer is currently pointing on or will show the text pointed to in a larger font size (or, in the case of the proofreading-interface, will do both). Btw: this works for most Windows applications.
Want to undo your last change to the page you are editing?
The "Return Page to Round" button in the Standard Proofreading Inteface abandons any changes you have made to the current page, and returns the original version to the top of the pile of available pages for this project, waiting for the next proofreader (you could select it again) who requests a new page to proofread from this project.
If you are using the Enhanced Proofreading Interface, you can select the image (Revert to Original Document) that will revert your text to the original, unedited document. After saving an edit via the save button, this will revert to the last save.
Using the character picker
The character picker is a method of character input. It provides a way for proofreaders to enter all the characters that are valid for a project, and is most useful for providing a way to insert characters that might not be on your keyboard. For detailed instructions on how to use this important feature, please read the Character_picker wiki page.
Please remember that we don't use the fraction symbol -- we type 1/2 instead. 7½ we type as 7-1/2.
...typed in by hand
Ways to encode other symbols in the text:
- (a picture of a hand pointing one finger) --> [Fist]
- In unicode, the [Fist] is ☞ (& #x261E;)
- (macron: a letter "e" with a straight line over it) --> [=e]
- (a letter "e" with 1 dot over it) --> [.e]
- (a letter "e" with 2 dots over it) --> ë
- (a letter "u" with 2 dots under it) --> [u:]
- (breve: a letter "e" with the bottom half of a circle over it) --> [)e]
- Proofing Tips
- Proofing practices
- Keyboard shortcuts
- Tips'n'Tricks on improving proofing accuracy... from the DP forums.